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Knapsack problem using opengl9/2/2023 ![]() ![]() – Max Dyckhoff (AI programmer for the Halo series) “Video game AI is about making agents in the game do things that engage the player and make them have fun”. Let’s dive into an overview of the AI in Prismata: from initial motivations all the way to implementation details. However, Prismata presents many new and unique challenges that make it different from a traditional RTS in terms of AI design. ![]() Some people describe Prismata as a “real-time strategy game without the real-time”. For those not familiar with it, Prismata is a hybrid strategy game that combines ideas from RTS games, card games, and tabletop strategy games. ![]() There are a lot of similarities between the AI for StarCraft and for Prismata, and we’ve been able to use some state-of-the-art RTS AI research techniques with new twists. In 2013 my StarCraft AI bot UAlbertaBot won the AIIDE StarCraft AI Competition, which we have been hosting at UofA since 2010. While working for Lunarch I’m also finishing up my PhD in video game AI at the University of Alberta. Hey Everyone! I’m Dave Churchill, lead AI programmer on Prismata. This entry was posted in Game Features Insight and tagged AI artificial intelligence bots on Decemby Dave Churchill ![]()
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